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How to run a walking football club in New Zealand

A sport defined by a negative rule, run for people who want to keep playing rather than keep up. Session run sheets, refereeing the no-running rule without ruining the mood, recruiting through health services, and the warm-up that keeps calves intact.

By The ClubHelix team · Published 10 July 2026 · 20 min read

Editions: AustraliaNew ZealandUKUSACanadaIrelandSouth Africa

New Zealand edition. This guide is written for volunteer-run clubs in New Zealand. Where rules differ — grants, tax, incorporation, safeguarding — follow the New Zealand-specific pointers below or check with your national body.

Walking football is the only sport most people meet through a rule they are not allowed to break. No running. That is it — the rest is football, played at a pace that lets a 68-year-old with a reconstructed knee and a 52-year-old who stopped playing at 30 share a pitch and both come off having had a proper game. It has taken hold fastest where clubs already had a spare weekday morning and a bit of turf nobody was using.

Here is the thing committees underestimate. Walking football is not a scaled-down version of the eleven-a-side game, and it does not run like a normal club. There is usually no season, no draw, no selection, and often no team. What there is instead is a weekly session that lives or dies on three things — whether it starts on time, whether the no-running rule is actually enforced, and whether anyone talks to the person who turned up alone.

This guide is for anyone starting or running a walking football program, whether it is a standalone club or a session hanging off an existing football club. It covers the session format and run sheet, how to referee a rule that everyone breaks accidentally, how to recruit through health services and community groups rather than through football networks, and how to handle screening, warm-ups and injuries for a group whose calves are the most fragile thing on the pitch.

The format is the product

Everything about walking football is designed to remove the two things that stop older adults playing — impact and sprinting. The exact laws vary between competitions, so confirm the version your competition uses, but the shape is consistent.

RuleWhat it usually meansWhy it exists
No runningOne foot in contact with the ground at all times, both feet never off togetherRemoves sprinting, which is where hamstrings and hearts go
No contactNo shoulder charges, no physical challenges, no slide tacklesRemoves falls, which is where hips and wrists go
Ball below head heightThe ball must stay under a set height, usually head or shoulderRemoves jumping and heading
Limited goalkeeper areaThe keeper cannot leave a marked area, or there is no keeper at allRemoves diving on hard indoor surfaces
Small sidedTypically five or six a side on a small pitchMore touches, less ground to cover
Restricted shooting or passingSome formats add a three-second rule or a no-shooting-from-your-own-half ruleSlows the game further and keeps it technical

Two consequences follow from that list. First, the sport is technical rather than athletic, which is why players who were average at 25 are often excellent at 65 — the premium is entirely on first touch, positioning and passing. Say that out loud to prospective players, because the assumption that they need to be fit is the single biggest thing keeping them at home.

Second, the format means you do not need a team. You need a session. That reframe matters administratively: your unit of organisation is a weekly two-hour block with a venue, a facilitator and a list of who is coming, not a squad and a fixture list.

A session that runs itself

Ninety minutes on the clock, seventy-five of them useful. This run sheet works for a session of twelve to twenty players and is deliberately front-loaded with talking, because for a good proportion of your players the talking is why they came.

TimeWhat happensWho
0-10 minArrivals, sign-in, new players greeted by name and paired with a regularSession host
10-25 minStructured warm-up — gradual, calf and ankle heavy, finishing with the ballSession leader
25-35 minOne technical drill, five minutes of explanation maximumSession leader
35-70 minSmall-sided games, teams remixed at least once, scores kept looselyEveryone, whistle rotated
70-80 minCool-down walk and stretch, notices, next week confirmedSession leader
80-90 minTea, coffee and the part nobody should schedule awayEveryone

Three details make the difference between a session people attend and a session people commit to. Greet every new player by name and physically introduce them to somebody — the fear of standing alone in a car park is the most common reason a first-timer does not become a second-timer. Remix the teams at least once so the same four players do not form a permanent side. And protect the last ten minutes, because the coffee is not the reward for the football, it is half the reason the football works.

Take attendance every week. Not for bureaucracy, but because it is how you notice that somebody who came for eleven weeks has now missed three, which is the moment a text message keeps a member. RSVPs and attendance tracked on your phone at the gate turn that into a thirty-second job rather than a clipboard nobody transcribes.

Players in a small-sided football session on a floodlit synthetic pitch

Refereeing the no-running rule

This is the job, and it is harder than it sounds, because the rule is broken by accident by people who genuinely do not realise they are doing it. Running in walking football is not cheating — it is muscle memory, and it always happens at the same three moments: chasing a ball that is about to go out, closing down a shot, and the last ten seconds of a game somebody wants to win.

Get three things straight before your first session.

Define it in one sentence and read that sentence out every week. Whatever version your competition uses, the working definition most sessions land on is that one foot must be in contact with the ground at all times. Say it, demonstrate it, and demonstrate the borderline version too — the quick shuffle that looks like running and is not, and the long stride that looks controlled and is.

Restart, do not punish. The standard sanction is a free kick to the other side from where the offence happened, and that is enough. Cards, sin bins and lectures belong in competitive fixtures, not in a Tuesday session. What destroys the mood is not the whistle, it is the argument after the whistle.

Never wave it on. "I'll let that one go" is exactly how the standard collapses over six weeks, and once the session is running at a jog you cannot get it back without an uncomfortable conversation. Blow it every time, early, cheerfully, and the group calibrates within a fortnight.

InfringementWhat it actually looks likeUsual restart
RunningBoth feet off the ground together, usually chasing or closing downFree kick to the opposition
ContactShoulder-to-shoulder, a hand on the back, any challenge that unbalancesFree kick, and a word if repeated
Ball above height limitA lofted pass or a shot that clears the limitFree kick from where it was played
Entering the keeper areaA player stepping into a marked no-go zoneFree kick out, or a goal kick
Persistent runningThe same player, repeatedly, after being toldA quiet conversation off the pitch

Rotate the whistle. A session where one volunteer referees every week produces a volunteer who resents it and a group who treat the rule as that person's opinion. When five or six players have each done a fortnight with the whistle, running gets called by the players themselves and the session becomes largely self-refereeing — which is the goal.

For competitive fixtures and festivals the calculation changes and you will want a neutral referee who knows the format. Ask your competition organiser who they use, and budget for it properly rather than pressing a player into service on the day.

Recruiting through health services and community groups

The instinct is to recruit through football. It rarely works well, because the people you want most are the ones who stopped playing a decade or two ago and are no longer connected to any football network. The channels that work are health and community ones, and they need a different approach.

ChannelWho to approachWhat to give themWhat to ask for
Primary carePractice manager or practice nurse, not the doctorA one-page flyer with the session time, cost and a photoPermission to leave flyers and a noticeboard slot
Cardiac and pulmonary rehabThe exercise physiologist or rehab coordinatorThe same flyer plus a short note on what the format removesTo be listed as a post-program option
Physiotherapy and allied healthThe practice's front deskFlyer plus your session leader's contactReferrals for people finishing rehab
Community and neighbourhood centresProgram coordinatorFlyer and an offer to run one free taster on their siteA slot in their next program brochure
Retirement and over-55s housingActivities or lifestyle coordinatorFlyer plus a transport suggestionTo present at a residents meeting
Local media and noticeboardsCommunity paper, library board, supermarket boardA photo of real players, not stock imageryA short piece, not an advertisement

Two rules govern all of it. Make one page, not a brochure — session day, time, venue with parking noted, cost, who it is for, one photograph of actual players, and a name and phone number that a person will answer. And ask for a specific, small commitment rather than general support, because "would you put this on your board" gets a yes and "would you help us promote walking football" gets a polite nothing.

The strongest recruiting mechanic remains a player bringing a mate. Make it explicit and easy: say at the end of every session that anyone can bring someone next week, that the first session is free, and that the newcomer will not be the only new person. Then run a proper come and try day once or twice a year to convert the people who have been thinking about it for six months.

Practical local channels here include the Green Prescription program delivered through your regional sports trust, which is designed to move people from a health-professional referral into community activity and fits walking football almost perfectly. Add community health centres, council active-ageing programs and Men's Sheds. Your regional sports trust is the single most useful first phone call, because they know which referral pathways in your area are actually operating.

Screening, warm-ups and staying on the pitch

The whole point of the format is that people who should not sprint can still play, which makes the club's duty of care specific rather than abstract.

Start with information rather than clearance. Collect an emergency contact, anything the club genuinely needs to know in an emergency, and a plain acknowledgement that the player has considered their own fitness to take part. Encourage anyone returning after a long break, a cardiac or respiratory event, or a significant joint problem to have a conversation with their own doctor first, and put that line in your welcome message. The club is not assessing anyone medically and should say so clearly. Confirm with your insurer and your football association what they actually require you to collect, and follow that rather than inventing your own standard.

Have an emergency plan on one page, and rehearse it once. Where is the nearest defibrillator and is it accessible at your session time, who calls emergency services, who goes to the gate to meet them, who has the emergency contact list, and who calls the family. Print it, laminate it, and keep it with the first aid kit. Every session should have someone present who knows where all of that is.

The warm-up is not optional

Walking football produces a distinctive injury pattern, and it is not the one people expect. Because players cannot sprint, the load lands on calves and achilles tendons doing constant stop-start work, on ankles changing direction on a small pitch, and on backs and knees in the turns. Almost all of it is preventable with fifteen minutes at the start.

  • Five minutes truly gentle. Walking laps, then walking with direction changes. Nobody's heart rate should jump in the first five minutes.
  • Five minutes on calves and ankles specifically. Calf raises, ankle circles, controlled lunges. This is the part players want to skip and the part that keeps them playing.
  • Three minutes of movement patterns. Side steps, backwards walking, controlled turns — the exact movements the session will demand.
  • Two minutes with the ball. Passing in pairs, gradually increasing distance, so the first competitive touch is not the first touch.

Then cool down for five minutes at the end rather than walking straight to the car. Recovery from stop-start work at this age is meaningfully better when the last five minutes are gentle, and it costs the session nothing.

Two more habits pay off. Encourage appropriate footwear for the surface — a lot of early injuries come from playing on synthetic turf in running shoes. And build a culture where sitting out ten minutes is completely normal, by having the session leader do it occasionally themselves.

Fixtures, festivals and age bands

Plenty of walking football clubs never play a fixture and are entirely healthy. But once a session is established, some players will want a game against somebody else, and the usual progression is a friendly against a neighbouring session, then a festival, then a league if one exists.

Age bands are how the format keeps competition fair, typically running from over-50 upwards in five or ten-year steps, with over-60 and over-65 the most commonly contested. Many clubs also run women-only and mixed sessions, and the demand for a women's session is frequently larger than committees assume — it usually just needs a separate time and a separate piece of promotion rather than an open invitation to the existing one.

Keep the competitive strand and the social strand visibly connected. Publish the festival results on the same page as the weekly session times, put festival photos in the same newsletter, and make sure nobody feels the club has quietly become a team with a session attached. Our guide on running a masters sports club covers that balance in more depth, since it is the same tension in a different sport.

What a session actually costs

The budget is refreshingly short. Venue hire is nearly all of it, then balls, bibs, portable goals and cones as one-off purchases, a first aid kit that gets restocked, insurance through your affiliation, and a referee for competitive fixtures only.

The pricing decision that matters is pay-as-you-play versus membership. Pay-as-you-play at the gate is the friendliest option for newcomers and the worst for your finances, because your venue cost is fixed and your income is not. Membership plus a small session fee is the model most established sessions settle on, because it gives the treasurer a floor to plan against while keeping the barrier low for a first visit. Whichever you pick, make the first session free and say so everywhere.

Whatever your currency, work the budget from the venue rate outwards. Take your hourly hire cost, multiply by session length, divide by the number of players you realistically expect in the quietest month of the year rather than the busiest, and that is your break-even session fee. Then decide how much of the gap a sponsor, a grant or a small annual membership should cover while numbers build. Publish the fee openly on your website, including what the first session costs, because uncertainty about money stops more people than the money itself.

Venue-wise, the advantage here is that outdoor synthetic pitches stay usable most of the year. The constraint is summer heat — a midday session in February is genuinely dangerous for this age group, so move to early morning or evening across the hottest months and publish the change well before it happens rather than cancelling on the day.

Running the session from your phone

The admin for a walking football club is small but relentless — who is coming this week, whether you have enough for four teams, telling everyone the pitch is waterlogged an hour before kick-off, and keeping a group of people who mostly do not use social media actually informed. ClubHelix handles precisely that: RSVPs and attendance so you know your numbers on Monday instead of guessing on Tuesday, SMS messaging for the cancellation that has to land in ten minutes, and an installable web app so players get session reminders on their phone without downloading anything from an app store.

The ClubHelix RSVPs and attendance screen showing session responses and an attendance list

Start on the free tier — one page with your session time, venue and a sign-up form is enough to stop the enquiries going to somebody's personal mobile. Pricing is published plainly, and you can get your club online between now and next Tuesday's session, which is roughly how long it takes to write the paragraph explaining that no, you do not need to be fit, and yes, someone will be waiting at the gate.

Frequently asked questions

What are the rules of walking football?

The core rules are no running, no contact and no slide tackles, with the ball usually kept below a set height and the goalkeeper restricted to a marked area. Games are typically five or six a side on a small pitch. The exact laws vary between competitions and organisers, so confirm the version your competition uses and read it out to players at the start of every session.

How do you referee the no-running rule fairly?

Define running in one sentence, demonstrate it and the borderline cases, then blow the whistle every single time with a free kick as the sanction. The mistake that ruins sessions is letting the first few go, because the whole group recalibrates upward within weeks. Rotating the whistle between players helps enormously, since a group that has all refereed starts calling it themselves.

What age do you have to be to play walking football?

Most sessions are aimed at people over 50, and competitive age bands commonly run from over-50 upwards in five or ten-year steps. Plenty of sessions welcome younger players recovering from injury or returning to sport, and many clubs run separate women-only and mixed sessions. Publish your own minimum age clearly, because it is the first thing people ask.

Do players need a medical check before playing walking football?

Most clubs do not require one, and instead collect emergency contact details, anything relevant in an emergency, and an acknowledgement that the player has considered their own fitness. Encourage anyone returning after a long break or a significant health event to speak with their own doctor first, and check what your insurer and football association require you to collect rather than setting your own standard.

How do you start a walking football session from scratch?

Book a regular venue slot at the same time every week, set the first session free, print one page of information and take it to local health services and community groups in person, and run the first six weeks even if only five people come. Consistency of time and place matters more than promotion — a session that moves around never builds the habit that carries it.

Keep reading — how to run a come and try day for converting first-timers, and how to run a masters sports club for the wider over-35s picture.